Space SHMUP Part 2
0. What is the link to your project on itch.io?
https://kevin-koch.itch.io/space-shmup-part-2
1. What are the controls to your game? How do we play?
Use WASD or arrow keys to move the ship around, space to shoot. Destroy as many enemies as you can! Pick up powerups to help change and upgrade your attacks.
2. What creative additions did you make? How can we find them?
3 new types of powerups added to the game: 1. Sniper: a large and fast shot that one-shots most enemy types, although it has a longer reload time. 2. Wall: a long purple barrier, slow moving but good for preventing enemy buildup. 3. Bomb: a special shooter that explodes diagonally, used for non-heads on shooting of enemies. Each of these powerups has its own damage and speed modifiers, as well as custom colors and powerup details.
3. Any assets used that you didn't create yourself?
Nope
4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?
Nope
5. Did you get help from any AI Code Assistants?
Nope
6. Did you get help from any online websites, videos, or tutorials?
I looked at the Unity Directory to help understand a lot of the rotational velocity components of vector3s.
7. What trouble did you have with this project?
I had a hard time understanding some of the more complex equations used for interpolations.
8. Is there anything else we should know?
I really liked how the game came together in the end.
Status | Released |
Platforms | HTML5 |
Author | Kevin Koch |
Genre | Shooter |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.